Work Experience

Untitled Alt-Ctrl Game
Software Engineering Intern
ARD Corporation
LOCATION:
On-Site North Andover, MA
TIMELINE:
Nov 2026
-
Mar 2027
PROJECT TYPE:
Internship
GENRE:
Educational, alt-control
SKILLS USED
Technical: Android development, Kotlin
Design: Game Systems, UX; Educational
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
Coming soon…



Untitled Alt-Ctrl Game
Software Engineering Intern
ARD Corporation
LOCATION:
On-Site North Andover, MA
TIMELINE:
Nov 2026
-
Mar 2027
PROJECT TYPE:
Internship
GENRE:
Educational, alt-control
SKILLS USED
Technical: Android development, Kotlin
Design: Game Systems, UX; Educational
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
Coming soon…
Untitled Alt-Ctrl Game
Software Engineering Intern
ARD Corporation
LOCATION:
On-Site North Andover, MA
TIMELINE:
Nov 2026
-
Mar 2027
PROJECT TYPE:
Internship
GENRE:
Educational, alt-control
SKILLS USED
Technical: Android development, Kotlin
Design: Game Systems, UX; Educational
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
Coming soon…
Untitled Alt-Ctrl Game
Software Engineering Intern
ARD Corporation



LOCATION:
On-Site North Andover, MA
TIMELINE:
Nov 2026
-
Mar 2027
PROJECT TYPE:
Internship
GENRE:
Educational, alt-control
SKILLS USED
Technical: Android development, Kotlin
Design: Game Systems, UX; Educational
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
Coming soon…
Untitled Alt-Ctrl Game
Software Engineering Intern
ARD Corporation



LOCATION:
On-Site North Andover, MA
TIMELINE:
Nov 2026
-
Mar 2027
PROJECT TYPE:
Internship
GENRE:
Educational, alt-control
SKILLS USED
Technical: Android development, Kotlin
Design: Game Systems, UX; Educational
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
Coming soon…

skate.
Game Design Intern
Electronic Arts (Full Circle)
LOCATION:
Remote Los Angeles, CA
TIMELINE:
May 2025
-
Aug 2025
PROJECT TYPE:
Internship
GENRE:
3rd-person sports-action
SKILLS USED
Tech Design: Visual Scripting
Challenges Design: Frostbite Engine
KEY ACHIEVEMENTS
Built + shipped 10 Challenges for Season 1 using Frostbite
Prototyped + implemented a new Challenge criterion with Visual Scripting



skate.
Game Design Intern
Electronic Arts (Full Circle)
LOCATION:
Remote Los Angeles, CA
TIMELINE:
May 2025
-
Aug 2025
PROJECT TYPE:
Internship
GENRE:
3rd-person sports-action
SKILLS USED
Tech Design: Visual Scripting
Challenges Design: Frostbite Engine
KEY ACHIEVEMENTS
Built + shipped 10 Challenges for Season 1 using Frostbite
Prototyped + implemented a new Challenge criterion with Visual Scripting
skate.
Game Design Intern
Electronic Arts (Full Circle)
LOCATION:
Remote Los Angeles, CA
TIMELINE:
May 2025
-
Aug 2025
PROJECT TYPE:
Internship
GENRE:
3rd-person sports-action
SKILLS USED
Tech Design: Visual Scripting
Challenges Design: Frostbite Engine
KEY ACHIEVEMENTS
Built + shipped 10 Challenges for Season 1 using Frostbite
Prototyped + implemented a new Challenge criterion with Visual Scripting
skate.
Game Design Intern
Electronic Arts (Full Circle)



LOCATION:
Remote Los Angeles, CA
TIMELINE:
May 2025
-
Aug 2025
PROJECT TYPE:
Internship
GENRE:
3rd-person sports-action
SKILLS USED
Tech Design: Visual Scripting
Challenges Design: Frostbite Engine
KEY ACHIEVEMENTS
Built + shipped 10 Challenges for Season 1 using Frostbite
Prototyped + implemented a new Challenge criterion with Visual Scripting
skate.
Game Design Intern
Electronic Arts (Full Circle)



LOCATION:
Remote Los Angeles, CA
TIMELINE:
May 2025
-
Aug 2025
PROJECT TYPE:
Internship
GENRE:
3rd-person sports-action
SKILLS USED
Tech Design: Visual Scripting
Challenges Design: Frostbite Engine
KEY ACHIEVEMENTS
Built + shipped 10 Challenges for Season 1 using Frostbite
Prototyped + implemented a new Challenge criterion with Visual Scripting
Systems Design Projects
[Untitled Shooter]
3rd-Person Cover Shooter
Alt-Fire Sniper


GENRE:
3rd-person shooter
TOOLS:
Unreal Engine, C++, Blueprints
TIMELINE:
Sep 2026
-
Nov 2026
PROJECT TYPE:
Solo development
SKILLS USED
Tech Design: Unreal GAS, C++, Blueprints
3Cs Design: Character, camera, controls
Gun Design: Alternate fire modes, ADS behavior
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
[Untitled Shooter]
3rd-Person Cover Shooter
Alt-Fire Sniper


GENRE:
3rd-person shooter
TOOLS:
Unreal Engine, C++, Blueprints
TIMELINE:
Sep 2026
-
Nov 2026
PROJECT TYPE:
Solo development
SKILLS USED
Tech Design: Unreal GAS, C++, Blueprints
3Cs Design: Character, camera, controls
Gun Design: Alternate fire modes, ADS behavior
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
[Untitled Shooter]
3rd-Person Cover Shooter
Alt-Fire Sniper


GENRE:
3rd-person shooter
TOOLS:
Unreal Engine, C++, Blueprints
TIMELINE:
Sep 2026
-
Nov 2026
PROJECT TYPE:
Solo development
SKILLS USED
Tech Design: Unreal GAS, C++, Blueprints
3Cs Design: Character, camera, controls
Gun Design: Alternate fire modes, ADS behavior
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
[Untitled Shooter]
3rd-Person Cover Shooter
Alt-Fire Sniper


GENRE:
3rd-person shooter
TOOLS:
Unreal Engine, C++, Blueprints
TIMELINE:
Sep 2026
-
Nov 2026
PROJECT TYPE:
Solo development
SKILLS USED
Tech Design: Unreal GAS, C++, Blueprints
3Cs Design: Character, camera, controls
Gun Design: Alternate fire modes, ADS behavior
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
[Untitled Shooter]
3rd-Person Cover Shooter
Alt-Fire Sniper


GENRE:
3rd-person shooter
TOOLS:
Unreal Engine, C++, Blueprints
TIMELINE:
Sep 2026
-
Nov 2026
PROJECT TYPE:
Solo development
SKILLS USED
Tech Design: Unreal GAS, C++, Blueprints
3Cs Design: Character, camera, controls
Gun Design: Alternate fire modes, ADS behavior
KEY ACHIEVEMENTS
Coming soon…
Coming soon…
Coming soon…
Other Work: Student Projects
The Veiled Ones
Enemy AI Designer



GENRE:
1st-person stealth-horror
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2023
-
May 2024
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies and 5+ behaviors (perception, pathfinding, search, patrol, chase)
Led the development of AI testing tools and coordinated AI tasks between disciplines
The Veiled Ones
Enemy AI Designer



GENRE:
1st-person stealth-horror
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2023
-
May 2024
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies and 5+ behaviors (perception, pathfinding, search, patrol, chase)
Led the development of AI testing tools and coordinated AI tasks between disciplines
The Veiled Ones
Enemy AI Designer



GENRE:
1st-person stealth-horror
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2023
-
May 2024
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies and 5+ behaviors (perception, pathfinding, search, patrol, chase)
Led the development of AI testing tools and coordinated AI tasks between disciplines
The Veiled Ones
Enemy AI Designer



GENRE:
1st-person stealth-horror
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2023
-
May 2024
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies and 5+ behaviors (perception, pathfinding, search, patrol, chase)
Led the development of AI testing tools and coordinated AI tasks between disciplines
The Veiled Ones
Enemy AI Designer



GENRE:
1st-person stealth-horror
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2023
-
May 2024
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies and 5+ behaviors (perception, pathfinding, search, patrol, chase)
Led the development of AI testing tools and coordinated AI tasks between disciplines
Scare Crow
Enemy AI Designer



GENRE:
3rd-person stealth; tower-defense
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2024
-
May 2025
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies; prototyped 7+ behaviors (perception, pathfinding, reactions to the player)
Implemented 10+ enemy paths and 5+ enemy waves in 2 levels
Scare Crow
Enemy AI Designer



GENRE:
3rd-person stealth; tower-defense
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2024
-
May 2025
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies; prototyped 7+ behaviors (perception, pathfinding, reactions to the player)
Implemented 10+ enemy paths and 5+ enemy waves in 2 levels
Scare Crow
Enemy AI Designer



GENRE:
3rd-person stealth; tower-defense
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2024
-
May 2025
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies; prototyped 7+ behaviors (perception, pathfinding, reactions to the player)
Implemented 10+ enemy paths and 5+ enemy waves in 2 levels
Scare Crow
Enemy AI Designer



GENRE:
3rd-person stealth; tower-defense
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2024
-
May 2025
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies; prototyped 7+ behaviors (perception, pathfinding, reactions to the player)
Implemented 10+ enemy paths and 5+ enemy waves in 2 levels
Scare Crow
Enemy AI Designer



GENRE:
3rd-person stealth; tower-defense
TOOLS:
Unity, C#, Behavior Trees
TIMELINE:
May 2024
-
May 2025
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Tech Design, AI Design, Encounter Design
Unity, Behavior Trees, C# Scripting
KEY ACHIEVEMENTS
Designed 3 enemies; prototyped 7+ behaviors (perception, pathfinding, reactions to the player)
Implemented 10+ enemy paths and 5+ enemy waves in 2 levels
Sisyphus's Worst Day
Lead Game Designer


GENRE:
Isometric puzzle
TOOLS:
Unity, custom level editor
TIMELINE:
Aug 2025
-
May 2026
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Systems Design (3Cs), Tutorial Design
Unity
KEY ACHIEVEMENTS
Designed 3Cs (object interaction and win/loss UX, camera movement, keyboard controls)
Designed tutorial objective system; implemented and polished 2 tutorials
Sisyphus's Worst Day
Lead Game Designer


GENRE:
Isometric puzzle
TOOLS:
Unity, custom level editor
TIMELINE:
Aug 2025
-
May 2026
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Systems Design (3Cs), Tutorial Design
Unity
KEY ACHIEVEMENTS
Designed 3Cs (object interaction and win/loss UX, camera movement, keyboard controls)
Designed tutorial objective system; implemented and polished 2 tutorials
Sisyphus's Worst Day
Lead Game Designer


GENRE:
Isometric puzzle
TOOLS:
Unity, custom level editor
TIMELINE:
Aug 2025
-
May 2026
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Systems Design (3Cs), Tutorial Design
Unity
KEY ACHIEVEMENTS
Designed 3Cs (object interaction and win/loss UX, camera movement, keyboard controls)
Designed tutorial objective system; implemented and polished 2 tutorials
Sisyphus's Worst Day
Lead Game Designer


GENRE:
Isometric puzzle
TOOLS:
Unity, custom level editor
TIMELINE:
Aug 2025
-
May 2026
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Systems Design (3Cs), Tutorial Design
Unity
KEY ACHIEVEMENTS
Designed 3Cs (object interaction and win/loss UX, camera movement, keyboard controls)
Designed tutorial objective system; implemented and polished 2 tutorials
Sisyphus's Worst Day
Lead Game Designer


GENRE:
Isometric puzzle
TOOLS:
Unity, custom level editor
TIMELINE:
Aug 2025
-
May 2026
PROJECT TYPE:
USC Capstone (AGP)
SKILLS USED
Systems Design (3Cs), Tutorial Design
Unity
KEY ACHIEVEMENTS
Designed 3Cs (object interaction and win/loss UX, camera movement, keyboard controls)
Designed tutorial objective system; implemented and polished 2 tutorials
About + Contact


About Vikram Gonuguntla
Hi there! I'm a Technical Systems Designer specializing in combat and movement gameplay for 3rd-person action games. I recently graduated with a Game Design BFA from the University of Southern California!
I've shipped a few games and pieces of content, including:
10 Challenges for Season 1 of skate. (as a Game Design Intern at EA)
3 titles on Steam (as a Game Designer at USC)
Outside of games-related activities, I'm a huge fan of screenwriting, playing tennis, and cooking. Feel free to reach out at any time :D
I'm looking for a full-time entry level role as a Technical Game Designer or Game Systems Designer, so please don't hesitate to contact me about that either!
Contact Me!


About Vikram Gonuguntla
Hi there! I'm a Technical Systems Designer specializing in combat and movement gameplay for 3rd-person action games. I recently graduated with a Game Design BFA from the University of Southern California!
I've shipped a few games and pieces of content, including:
10 Challenges for Season 1 of skate. (as a Game Design Intern at EA)
3 titles on Steam (as a Game Designer at USC)
Outside of games-related activities, I'm a huge fan of screenwriting, playing tennis, and cooking. Feel free to reach out at any time :D
I'm looking for a full-time entry level role as a Technical Game Designer or Game Systems Designer, so please don't hesitate to contact me about that either!
Contact Me!


About Vikram Gonuguntla
Hi there! I'm a Technical Systems Designer specializing in combat and movement gameplay for 3rd-person action games. I recently graduated with a Game Design BFA from the University of Southern California!
I've shipped a few games and pieces of content, including:
10 Challenges for Season 1 of skate. (as a Game Design Intern at EA)
3 titles on Steam (as a Game Designer at USC)
Outside of games-related activities, I'm a huge fan of screenwriting, playing tennis, and cooking. Feel free to reach out at any time :D
I'm looking for a full-time entry level role as a Technical Game Designer or Game Systems Designer, so please don't hesitate to contact me about that either!
Contact Me!


About Vikram Gonuguntla
Hi there! I'm a Technical Systems Designer specializing in combat and movement gameplay for 3rd-person action games. I recently graduated with a Game Design BFA from the University of Southern California!
I've shipped a few games and pieces of content, including:
10 Challenges for Season 1 of skate. (as a Game Design Intern at EA)
3 titles on Steam (as a Game Designer at USC)
Outside of games-related activities, I'm a huge fan of screenwriting, playing tennis, and cooking. Feel free to reach out at any time :D
I'm looking for a full-time entry level role as a Technical Game Designer or Game Systems Designer, so please don't hesitate to contact me about that either!
Contact Me!

About Vikram Gonuguntla
Hi there! I'm a Technical Systems Designer specializing in combat and movement gameplay for 3rd-person action games. I recently graduated with a Game Design BFA from the University of Southern California!
I've shipped a few games and pieces of content, including:
10 Challenges for Season 1 of skate. (as a Game Design Intern at EA)
3 titles on Steam (as a Game Designer at USC)
Outside of games-related activities, I'm a huge fan of screenwriting, playing tennis, and cooking. Feel free to reach out at any time :D
I'm looking for a full-time entry level role as a Technical Game Designer or Game Systems Designer, so please don't hesitate to contact me about that either!






