HI, I'M VIKRAM GONUGUNTLA.
I'm a GAMEPLAY DESIGNER specializing in crafting compelling systems and engaging playable content.
FEATURED WORK
skate.
Game Design Intern
COMPANY: Full Circle Studio (EA)
TIMELINE: May 2025 - August 2025
GENRE: Skateboarding, sports-action
SKILLS USED
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Content Design, Technical Design
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Visual Scripting
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Frostbite Engine
The Veiled Ones
Game Designer
AFFILIATION: USC Games (AGP/Capstone)
TIMELINE: May 2023 - May 2024
GENRE: Stealth-horror
SKILLS USED
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AI Design, Encounter Design
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Behavior Trees, C# Scripting
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Unity Engine
OTHER WORK
Sisyphus's Worst Day (again)
Lead Game Designer
AFFILIATION: USC Games (AGP/Capstone)
TIMELINE: August 2025 - Present
GENRE: Puzzle
SKILLS USED
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Systems Design, Content Design
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C# Scripting
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Unity Engine
ABOUT ME

Hi there! I'm a senior at the University of Southern California in the Game Design BFA program. My main focuses lie within gameplay, usually involving technical game design and content design.
I've shipped a few games and content pieces, including:
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10 Challenges for Season 1 of skate. (as a Game Design Intern at EA)
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2 titles on Steam (as a Game Designer at USC)
Here's what I'm working on right now:
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Designing core gameplay systems for a puzzle game
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Writing about game design on Substack
Outside of games-related activities, I'm a huge fan of writing movies and TV shows, playing tennis, and cooking. Feel free to reach out at any time :D
I'm looking for a full-time entry level role as a Game Designer or Technical Game Designer, so please don't hesitate to contact me about that either!




