OTHER PROJECTS
- Timeline: May 2024 - Present
- Genre: Isometric bullet hell
- Game Engine: Unreal Engine 5
- Team size: 11
Steel Dominion is a bullet hell game where you play as Cody, a father trying to search for his daughter in a ruined scientific facility. Dodge, parry, and freeze enemy bullets to survive!
RESPONSIBILITIES
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Designed and engineered all aspects of the player combat system
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Implemented game feel features for the 3Cs
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Aligned all features with the creative vision
- Timeline: May 2024 - Present
- Genre: Stealth-driven tower defense
- Game Engine: Unity
- Team size: 25+
Scarecrow is a stealth-driven tower defense game where you play as a crow scaring squirrels away from your garden. Sneak up on them and set elaborate traps to protect your birdseed!
RESPONSIBILITIES
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Built 7 enemy AI behaviors (including perception and responses to environmental stimuli)
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Created a pathfinding algorithm for movement
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Standardized game design methodology